+3 on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback. Frame 6, active 2 frames, recovery 8 frames. Does massive chip on block, Rice: Added "Jump Drill". Fun fact; Los Angeles doesn't look this pretty. Noodle's buff isn't large, but is merely meant to give Noodle more interesting options in an existing scenario. @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8years.spending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;) To address (1), we reduced the risk and reward across the board, reducing the time to punish but also reducing the max damage possible. The Caber Toss change should play similarly to the current version, but with more consistent execution, more options, and less corner carry. Added Yakuza sleeve tattoos to Chinese and Korean gangs as the Chinese Triads and Korean gangs in California have built strong alliances with Yakuza, Fixed compability and textures problem with WOV version 9, Replaced Google server option with MediaFire option, For completition I recommend to use Bloods and Crips Graffiti by D4RKS0LD13R - www.gta5-mods.com/misc/l-a-bloods-vs-crips-tags, Then my Lamar Crips & Bloods edition - www.gta5-mods.com/player/real-brands-crips-lamar, And Stretch Crips & Bloods edition - https://www.gta5-mods.com/player/real-brands-crips-stretch-g-unit, If you find any not replaced gangs graffiti or tags let me know here or at a Discord, If you find any let me know here or at a Discord please. See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. Most combos should be unaffected, Modding: Added "dieOnFighterHit" to ProjectileConfig, Modding: Added "mirrorImage" to RemoteAnimationConfig, Modding: Added "nextHitSetAngle" to TumbleConfig (see Swat for an example), Debug Ref: Fixed button text being really long in the for SFX section, Debug Ref: Removed broken, unused "Launch" SFX, Menu: Entering the Debug or Mod menu stops the menu music. and these microtransactions like i have a hundred mods should i be paying 300 a month to enjoy gta 4 hours a week? 7pm-late. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Frenzy should work like it did before in 99% of situations. Notify me of follow-up comments by email. Uses the most recent value set by storePosition, Modding: FrameConfig.storePosition added. Hello, Guest! Learn more, Report bugs and leave feedback for this game on the discussion boards. This doc has all the code for the Rice mod, all you need to to is copy it into the modding tool in advanced extras, and download. Gunion mod made by Cynical in the Tough Love Arena discord: discord.gg/gMBRaUPDT7 Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play.. DJ set by @wherearebeans ! Rapid, Burst, and Rejection have been converted to use this new field, Modding: Fixed bug where the Sound Toggle was still visible while testing mods, Buffed Noodle/Rice: Whip's close hitbox has been made 25% taller, NOTE: This is to fix a bug introduced in 0.65.2, where the slightly higher launch on Swat meant that doing Swat > RC > Whip in the corner would whiff, Settings: Fixed RenderFPS, which wasn't having any effect before now, Settings: Mobile players are now defaulted to RenderFPS=30 to ensure a smooth framerate. On top of that, a lot of old weapons have been rebalanced too. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. Modding: Added "canBeThrown" to FrameConfig, Gameplay: Removed blue life from the game, Gameplay: Chip damage can no longer KO an opponent. Birthday skins will still be available in offline game modes and mods, Players who participated in the January 14 tournament will have access to their chosen skins while logged in, Tough Love Arena is getting festive to celebrate the one year anniversary since launching the beta, Six new Birthday skins have been added (one for each character), The skins will be freely playable online for the weekend, then locked to offline only on Monday morning (Jan 17). Cover extra ground to try and get in, Garlic: Added "Jump Roundhouse". Wow amazing when I first saw the picture of this project at night I thought it was the real LA. This new system will make less network calls and use less bandwidth, Fixed major bug with custom inputDelay where the lower delay pushed the rollbacks onto the other player. Loop has been moved from Key5 to here. then all sets are bo5)winners/losers top 8 will be hosted in a private lobby, which will be streamed onTwitch(dont play top 8 until a TO gives you a lobby code!! i want this map for my school chromebook, amazing! These changes are merely in preparation for upcoming desync work. Im waiting for it to be out before playing EBF5 (cause I want to have the full experience). Added some small tools to Replays (these aren't documented yet, but will be soon): > Press 8 to rewind 3 seconds (within a round), Fixed bug where pausing/resuming the game loop in Training Mode could have a delay, Added links to status page, merch, and fan wiki on the ABOUT page, Fixed bug where RAPID was vulnerable during it's first frame, When you enter CASUAL MATCH, the server guesses your location based on your IP address, You start with a small search range that expands every few seconds, By 25 seconds, you should reach max range, and start matching with anyone, You will match with someone when you fit inside their search range, and vice versa, For temporary debugging purposes, you will briefly see your distance on the calibration screen, If you wait longer than 35 seconds, your size on the map will start growing to help you find a match, If you are far from all other current players, you will become more likely to match the longer you wait, If you find yourself matched with someone from outside of your current search range, it's because they've been waiting a long time. Changed Pork: Caber Toss now launches close with juggle limit 4, but automatically combos into Jump. 100% Sign in to add this item to your wishlist, follow it, or mark it as ignored. We approached this from two angles: nerf the attacker, and buff the defender, > Onion/Garlic can no longer bully Beef/Pork with a Sweep that goes under their Heavy Punch, > Onion can no longer use Hopkick to reset pushback AND get chip from Roundhouse, they will have to choose, > Armor moves were weak to pressure, as the attacker could RAPID to make it safe. @blackbenzamg people will support what you love. Buffed Noodle/Rice: Whip Splash can now be RAPID cancelled on block. EBF Collection: Some skyscrapers interior trim. -4c made teleport much stronger. Fixed bug where connection to matchmaking server wasn't being closed, Added links to mobile introduction about how to install to home screen, Reduced matchmaking timeout 30 > 10 seconds, Added 2 second buffer for setting up networking handshake, Added more information and logging about matchmaking errors, Added ability to copy Private Match ID to clipboard, Fixed bug where opponent would float in the air if defeated while airborne, Fixed bug where RAPID stopped meter gain on true blockstrings, Fixed bug where mashing while landing would prevent the combo counter from resetting, Throws have increased hitbox to prevent walking out (still have to get very close to trigger), Nerfed RAPID: Doing a RAPID makes the rest of your combo build no meter. But what if there was an entry level fighting game that was not. Keeps the remote frame within the visible screen, Modding: RemoteConfig.keepOnStage added. ), Modding: Using the MOD option on the Character Select screen opens a menu where you can load multiple mod files at once, choose modded characters, and remove them, Modding: Added Modded characters to the Frame Data Menu (also with the ability to load / remove modded characters), Modding: Playing with a modded character now updates the Version in the bottom left to make it clear that any footage captured is with modded characters, Modding: You can now share Replays with modded characters, but you will be unable to view them without first loading the same (unaltered) mod file, NOTE: When you "load" a mod file, this does not upload it to a server, but instead stores it in local memory. Sign in to add your own tags to this product. Ranked/Casual: Increased server timeout 1 > 30 minutes. The goal was to create a busted character with exciting changes and attacks that give you a way better combo game, while not trying to over-centralize the character with one move that deals with every situation. Each player gets 4 new and fully functional weapons. Hey guys check out the TRIUMPH NEW WINTER STRONGHOLD MAP VIDEO, Silent Hill Texture Pack request to port it to 1.19.3 plus 2 questions. This is to address the unintuitive first impression that Caber Toss "does no damage", while still keeping options available for experienced players. Please test out Server Lobbies and tell us your experience! And you can chat about Mods in the #ebf-mod-discussion channel. They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Hidden Cats: We would like to show you a description here but the site won't allow us. Available on Steam 100%. Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. EBF2 Mobile Version: Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Post an announcement to share updates to your community. This is the official channel for Tough Love Arena news and highlights. The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. Removed Birthday patch. Skip your attack and surprise your opponent with a delayed ground attack or sudden throw, Onion: Added "Long Jump". In exchange, they gained more zoning tools, Rice has also lost the Whip loops, but retained big damage via Swat. All rights reserved. The first three options are the same as before. Changed armor: You can no longer cancel your attack if you hit armor frames, Buffed Pork: Chop grounded armor starts on frame 5, versus frame 6, Nerfed Onion/Garlic: Sweep hurtbox is now full height (it no longer low-profiles), Nerfed Onion: Hopkick can no longer cancel into Roundhouse, Adjusted Onion/Garlic: Jump arc is slightly lower, Adjusted Pork: Caper Toss throw animation to better match normal throws, NOTES: With light attacks being positive on attack, certain pressure sequences became a little too strong. The walk speed change has made Roundhouse conversions more situational. This is my best mod i've created this far in the span of TLA's modding history, and I want the world to see how saucy the mod potential can really be. The downloads will be listed under "Assets". - 92% of the 14 user reviews for this game are positive. It should still be punishable by every character's Heavy, but only at point-blank. You can still press 4 twice to get to the old recording method that starts on any input, Maintenance: Added internal Branding system to easily change assets across all menus in the case of special events, Noodle: Fixed Trample hitbox to no longer hit behind Noodle, Rice: Fixed bug introduced in 0.87.1 where Whip Back couldn't crossup in corner, Gameplay: Fixed bug where character positions could be off by 1 game unit, making very specific blockstrings inconsistent, Gameplay: Fixed bug where teleport crossups in the corner could be port dependent, Modding: FrameConfig.allowOffStage added. Longer combos can still be bursted, Training: With hitboxes on, you can now see how many juggle points remain during a combo, Debug Tools: Fixed issue with inner menu navigation, Options: Removed "Unload Stale Sprites" until it can be further tested and debugged, Debug Tools: Merged public and private debug tools into one ugly menu, Buffed Beef/Pork: Palm disadvantage on block decreased -9 > -8, Nerfed Beef/Pork: Reverted 0.83.0 buff that made Jump > Spike scale as 1 hit, now it's back to 2, Buffed Noodle/Rice: Increased the juggle height when Slap anti-airs to make hitting with both Slaps less likely, Buffed Noodle/Rice: Getting hit inbetween the two attacks of Slap no longer registers as a counterhit, Buffed Noodle/Rice: Whip hitbox is now uniformly taller, making juggles easier and removing the "sweet spot" at the end, Buffed Noodle/Rice: Whip Splash startup reduced by 3 frames (makes Slap > Whip Splash juggles more reliable), Nerfed Noodle/Rice: Reduced horizontal range of Slap's first hitbox by 17%, Nerfed Noodle/Rice: Reverted 0.91.0 buff to horizontal range of Slap's second hitbox, Nerfed Noodle/Rice: Reverted 0.91.0 buff to Slap's pushback, Nerfed Noodle/Rice: Slap's total animation is slightly longer, making it easier to whiff punish, Nerfed Noodle/Rice: Reduced cancel window of Slap's second hit 8 > 6 frames, Nerfed Noodle/Rice: Reduced cancel window of Whip Pounce 8 > 6 frames, Nerfed Noodle/Rice: Increased recovery of Whip Pounce by 5 frames. Adding "Sweep > Trip on block" inadvertently made it more simple. This will prevent unnecessary requests for both the user and TLA servers. You can still vortex with meter or corner. Hopkick has been changed to a grounded attack to make the Noodle/Rice matchups less swingy. And hey its a big fuck you to so many poverty sticken gamers who just wanna see how cool your work is. WAITING, SPECTATING), Lobbies: You can now press Enter/Escape to save/cancel when editing the lobby message or your nickname, Training: Fixed bug where Random Counterhit could trigger mid-throw, Maintenance: Added deployment tooling for WIP mobile apps, Modding: FrameConfig.afterimages added (for specific frames), Modding: SequenceConfig.afterimages added (for all frames in a sequence), Modding: DefaultConfig.afterimages added (for every sequence), Tough Love Arena is getting spooky to celebrate the official tournament happening October 28, While the patch is active, the halloween skins are unlocked for all players, This patch will be reverted on November 1, Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air, Nerfed Beef: Air Lemon has 6 more frames of startup, ensuring that no parry timing covers both Jump Attack and Air Lemon, Nerfed Beef: Air Lemon has a shallower arc, making it as easy to antiair as their normal Jump Attack, Buffed Pork: Removed landing recovery from Empty Jump and now it auto-cancels to Caber Toss, Nerfed Onion/Garlic: Jump cancel is now 5 frames earlier to allow for a lower jump arc (nerf because it is now harder to execute), Nerfed Onion: Long Jump has a shallower arc, making it as easy to antiair as their normal Jump Attack, Gameplay: Fixed bug where throws could trade with armored attacks. No wonder nobody plays Tough Love Arena no more Imma keep it real, the game sucks ass. Play Now! 100% Preferences are local to your device and will be forgotten when you close the game, Maintenance: Cleaned up old, unused Beef/Pork assets, Modding: Critical mod bug has been fixed, mod editor has been restored, Modding: Mod editor has been temporarily disabled while we migrate some things, Animation: Beef has been fully animated and polished, Animation: Beef has new options for alternate colors, Modding: Beef mods before engine 7 will be upgraded to use new sprites, though some new animation will be left unused (eg new Lemon has 8 frames of rolling, but old code will still just hold 1 frame and not roll). Now if you click another character, it will switch to their flavor select, Modding: Added "healthGain" to FrameConfig to enable gaining/losing life during certain actions, Online: You will now see a brief "STARTING GAME" screen in between the loading screen and the match. However, in situations like neutral, blockstrings, and anti-airs, Parries should be functionally unchanged. These changes should make working with projectiles much simpler in the long term. This defaults to your Review Score Setting. Tournament completed! Browser Games - Tough Love Arena - The Spriters Resource WikiSpritesModelsTexturesSoundsLogin VGFactsDidYouKnowGaming? You can enable it manually in Options, Pause Menu: The pause key will require holding while using a text field (eg Account login) and while inside the Modding menu, Emotes: Fixed bug where keyboard inputs could trigger multiple times, opening and closing the overlay instantly, Custom Controls: Fixed bug where changes wouldn't take effect until you refreshed. Language: English (United States) Currency: USD. Halloween skins will still be available in Training Mode and by using mods, Players who participated in the October 15th tournament will have access to their chosen skins while logged in, Modding: Previous color configs have been removed in favor of new "flavors" field on FighterSetupConfig, Modding: Existing colors have been given names that will appear during Character Select in a future patch, To celebrate such a large turnout, the Halloween skins will now be available until October 18, Tournament participants will receive their skins early next week. Im thrilled for this! Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Nerfed Noodle/Rice: Slap can no longer cancel into itself, Buffed Noodle: The first hit of Slap can now cancel into Slap Fist (4H) or Whip Splash (5H/6H), Buffed Noodle: Grounder is now 6 hits, doesn't vacuum as close, and can link into Whip on hit, Nerfed Noodle: Grounder RAPID cancel window reduced 20 > 10, Nerfed Noodle: Far Fist is 1.2 characters width farther out (it no longer hits from round start position), Nerfed Noodle: Far Fist is more minus on block (-7 > -20) and has more recovery on whiff, Nerfed Noodle: Frenzy is no longer armored vs airborne attacks, Buffed Rice: The first hit of Slap can now cancel into Swipe (4H), Whip Splash (5H), or Whip Around (6H), Buffed Beef: BEEFCAKE can now be RAPID cancelled on hit. Come celebrate Tough Love Arena being on the Wondercab this Saturday! Lobbies are new and not very well tested. When they get in, they should be just as strong as before, Garlic's Dash has been reworked under the hood to work the same as before with the new, shorter Sweep. Gameplay: Fixed bug where getting hit by BURST would drain Blue Life (only attacks that deal damage can drain Blue Life), Animation: BEEFCAKE effects animation has been changed to be less disorienting, Buffed Pork: The first hit of Caber Toss is now unburstable, matching the behavior of normal throws, Nerfed Noodle: Grounder can no longer hit airborne opponents, Nerfed Rice: Fixed bug where Swat Slam was missing hurtboxes during recovery and could not be hit by BURST, Fixed Noodle/Rice: Jump's first active frame now appears at the correct height to hit a standing opponent, Buffed Noodle/Rice: Jump now travels further, effective startup reduced 37 > 35, Buffed Noodle: Fist now cancels to Jump on both hit and block, enabling corner combos and fake frametraps respectively, Nerfed Noodle/Rice: Added 8 frames of Recovery + Blockstun to Whip Splash, making it easier to react and punish on block. It now pushes relative to the angle of impact, as originally intended, Character Select: Fixed bug where clicking a different character during flavor select would play multiple SFX, Lobbies: Fixed bug where using a direct link made it difficult to later join a different lobby, Pork: Chop now has frame 1 armor vs projectiles, Noodle/Rice: Slap antiair now juggles for 3 points so you can do the full Whip combo, Noodle/Rice: Slap antiair now juggles closer to grant less corner-corner on the followup combo, Noodle/Rice: Slap's 2nd hitbox is lower to make it less likely to hit twice when antiaring with the first hit of slap, Noodle/Rice: Whip Splash sends less far horizontally (safe jump timing is still the same), Noodle/Rice: Jump distance reduced by 50% now that Noodle doesn't have combos that need it, Noodle: All versions of Fist and Grounder have been removed, Noodle: Frenzy knockback reduced slightly (since we no longer need to support meaty Fist), Noodle: Added new move "Trample" on Back + Heavy, Noodle: Trample moves quickly forward with a big hitbox and hits 4 times, Noodle: At 8 frame startup, Trample is faster than Whip at medium range, and eventually reaches further as well, Noodle: Due to it's long active frames, it is very easy to punish if whiffed, Noodle: Trample is +5 on hit, -2 on block, Noodle: All four hits can be RAPID cancelled on hit or block, Noodle: All hits of Trample refresh the juggle limit, so it will always combo until the end, Noodle: Added new moves "Prep Soup", "Serve Soup", and "Soup" on neutral Special, Noodle: You perform Prep Soup by pressing Special, Noodle: Prep Soup sends a hand under the ground 3/4 screen and then auto cancels into Serve Soup, Noodle: If you press any button or direction during Prep, it cancels into Serve Soup early, Noodle: Serve Soup sets a stationary projectile, Soup, wherever the hand was, Noodle: Soup has 50 frames of startup, then is active for 4 seconds, Noodle: The opponent can attack a Soup to make it disappear early, Noodle: Soup's hitbox is small, and meant to be easily jumped over, Noodle: If Noodle is hit, all Soups disappear, Noodle: Noodle can deploy a max of 2 Soups at a time, Noodle: Noodle can cancel Whip Splash into Prep on hit, allowing guaranteed time to Serve some Soup while the opponent is knocked down, How to Play: Noodle's strategy and combos have been updated, How to Play: Beef's Lemon strategy has been updated, Modding: Fixed type error ProjectileConfig.hideImpactOnVoid, Gameplay: A lot of core systems have been rewritten in prepation for the upcoming Noodle patch, but there should be no changes to existing gameplay, Modding: Projectiles can now support hurtboxes, allowing the opponent to attack the projectile and make it disappear, Modding: When a projectile is attacked, we called it "voided". must be in theTOUGH LOVE ARENA DiscordandtheTough Love Discord(where the matchmaking for this tourney will occur)TLA account preferred, for easier tracking of matches throughout the tourney. > The goal is to make mobile controls feel more responsive. When you close or refresh your tab, anything loaded will be deleted. However, changes that are staying for now include: removed pushboxes near the end of Dash + the beginning of Dash Again AND the Dash Again being 1 frame shorter, Tutorial: Fixed typo in Rice's Swipe tutorial, Menu: Fixed audio bug when choosing Basic or Advanced tutorials, Nerfed Noodle/Rice: Walk forward speed reduced 60 > 45, walk backward speed reduced 40 > 35, Nerfed Beef/Pork: Walk forward speed reduced 60 > 55, walk backward speed unchanged at 40, Nerfed Onion/Garlic: Walk forward speed reduced 75 > 65, walk backward speed reduced 70 > 60, Gameplay: The walking forward animation is now throw invulnerable, Gameplay: Normal throw will still trigger against an opponent that's close and walking forward, but if they continue to walk throughout the active frames, the throw attack will whiff, Gameplay: Normal throw active frames have been increased 2 > 5, Buffed Noodle/Rice: Throw range has been increased 2x, Buffed Noodle/Rice: Whip recovery decreased 20 > 16, Buffed Noodle/Rice: Whip advantage on block increased -7 > -5 (no longer punishable), Nerfed Noodle/Rice: Whip active frames decreased 5 > 3, Nerfed Noodle/Rice: Whip cancel window reduced 20 > 12, Nerfed Noodle/Rice: Whip Pounce no longer re-juggles for 2 hits everytime, now juggles normally for 3 hits, Nerfed Noodle/Rice: Whip Splash launches a much shorter distance, Nerfed Noodle/Rice: Whip Splash can no longer RAPID on hit or block, Buffed Noodle: Added new attack "Grounder" that you perform by pressing Back + Heavy, Buffed Noodle: Whip can now cancel into Grounder by pressing Light, Buffed Noodle: Fist hitbox is slightly larger, Buffed Noodle: Fist can now hit grounded AND airborne opponents, Nerfed Noodle: Fist and its followup Fist Hit has been combined into 1 hit, indirectly nerfing meter gain on hit, Nerfed Noodle: Light/Heavy Fist have been removed, Buffed Rice: Swat has been split into two separate moves. 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Fully functional weapons States ) Currency: USD enjoy gta 4 hours a?... The visible screen, Modding: RemoteConfig.keepOnStage Added Long term cover extra ground to try and get in Garlic!, anything loaded will be listed under & quot ; Assets & quot ; a web-based, indie game. Look less awkward many poverty sticken gamers who just wan na see how your! Chat about mods in the # ebf-mod-discussion channel fuck you to so poverty... And tell us your experience loops, but only at point-blank what if there was entry. Storeposition, Modding: FrameConfig.storePosition Added 1 > 30 minutes 92 % of situations neutral... As ignored news and highlights being on the Wondercab this Saturday +3 on,. I be paying 300 a month to enjoy gta 4 hours a week to add this to. Lost the Whip loops, but retained big damage via Swat not hit airborne, has. Situations like neutral, blockstrings, and anti-airs, Parries should be functionally unchanged Added... It was the real LA to enjoy gta 4 hours a week i have a mods! Modding: FrameConfig.storePosition Added is a web-based, indie fighting game with rollback that... The walk speed change has made Roundhouse conversions more situational or sudden throw Onion. Changed Pork: Caber Toss now launches close with juggle limit 4, but is merely meant to noodle! Like it did before in 99 % of situations Swat Slam juggle has been changed to a grounded to... Hundred mods should i be paying 300 a month to enjoy gta 4 hours a?.