You can make any of your attacks from your Attack action from the Echos space instead of your own. Your echo is just a translucent image of yourself. This is a very nice defensive ability that can save the life of an ally in trouble. The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. Create an account to follow your favorite communities and start taking part in conversations. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. Start with 18 Cha, get 20 by level 4. This costs 15ft of your movement. Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. It also cannot be the target of certain spells. Or GWF FS +GWM feat? These combat abilities can drastically improve the lethality of Warlock builds that use eldritch blast (AKA in this article as "EB builds") and bring online the possibilities of a melee or ranged-focused warlock build. I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? The shadowy force behind these weapons can . It is automatically destroyed if it is more than 30ft from you at the end of your turn. Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. Please enable JavaScript to get the best experience from this site. I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. The teleport ability says you swap places with your echo magically so thee is no reason you shouldnt be able to, if you were sitting down and your echo was standing it would be sitting after the swap. Now you can! Echo Knight 7/Hexblade Warlock 3: A Build Conundrum #1 Jul 11, 2022 ZotarDragonSlayer View User Profile View Posts Send Message Adventurer Join Date: 2/18/2019 Posts: 3 Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. Thats kind of mean, but hey, at least you prevented damage Wait, what do you mean theres more? Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. Assuming you dont start out as a Fighter, I recommend at least three levels of Warlock before multiclassing to Echo Knight. Warcaster is definitely a good feat, and youd have room for at least one other. You can spend an action to put your senses into your echo. Press J to jump to the feed. The less fighter the better because straight hex will be superior. Path of the Beast. If someone who's debuffed attacks the Echo, they do so with Disadvantage. The Hexblade Warlock's patron exists somewhere in the Shadowfell, and it is from that place the powerful shadow weapons they wield in combat are shaped. Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. And thats all in a single round with no additional buffs. Thats frightfully good. Just switch to a finesse weapon. You can now use reactions to teleport your Echo next to an ally you can see. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. This build handles combat pretty well, so the best spells for it will be general control spells you can drop at the start of combat and utility spells. You could combine Slasher or Crusher with this to add a little more control. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. Vengeance Paladins can guarantee enemies don't escape before the battle is done and vengeance has been reaped. Thats where War Caster comes in. The biggest . Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks and opportunity attacks. Naruto Uzumaki: Echo Knight Fighter . And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. My relevant stats are CHA 18 and CON 14. This is incorrect. The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). 1. These days I like to use RPGs to develop my creative problem-solving skills as well. https://forums.giantitp.com/showsing4&postcount=30, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to I do think fighter brings a lot to the table. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. So If youre a butterfly, dont read any further. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. Get 70% OFF NordPass Premium + 1 Month Free https://www.nordpass.com/dndshorts or use code dndshorts at checkout. it's an echo knight) striker and single target control with sentinel. Thats a really good point about the mystic arcanum, given that most of my damage will be coming from melee anyway. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. This is about to get temporally wacky with our Echo Knight 5E Guide. I eagerly await theForum's Wisdom on this matter. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. This can be activated whenever you make the Attack action. Eldritch Shadow - Eldritch Knight D&D 5e Character Build Overview Min/Max Munchking 19.1K subscribers 4.4K Share 128K views 2 years ago Eldritch Shadow v2.0: https://youtu.be/k2XIjdYNOh4 So many. And swapping places with your echo doesn't trigger an opportunity attack. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. Even though were a legion of one, we might want more than one extra attack per battle. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. personally i'd go more hexblade to get more spells for utility. Spells that only target a creature can't affect the echo. And then you can teleport to it. Finally, combine these into some build concepts. That also slows down your ASIs. You also regain Unleash Incarnation if you roll for initiative and have no uses left. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. The extra toughness and fighting style are welcome as well. At 18th level, you get 2 echos when you Manifest. The opportunity attack thing is tricky. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. 4. But if you choose to attack with your echo, there is no reason you could't use it. Like you said, heavy armor proficiency. When you level into the Echo Knight subclass, the build gets even stronger. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. They have access to a number of powerful spells, but their casting is limited. This article contains affiliate links to put gold in our coffers. At the start of each turn, unit's engage meter is filled by 1. In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. It does not count as an ally, so its not eligible to trigger Sneak Attack or the optional flanking rules. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. Let your spell picks solve problems that damage cant rather than simply trying to do damage. Path of the Zealot Likewise, it doesnt help rogues sneak attack because it is not an allie. Without it, youre locked into one attack per round instead of three, which means your effectiveness without the feat is very low. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. The main thing to watch out for is the bonus action clog you will be using your bonus action a lot to create/teleport your Echo. The Barbarian moves toward you. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. Lets recap. First off, I'm a huge advocate of taking a constitution proficiency at level 1. and stroll into town with a copy of yourself. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. Thanks for the time! Is there a probable better path that I dont know about because I dont understand how to multiclass effectively? So you can't gain the ability t. In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. If we both survive that encounter I'd probably stick with Fighter for the aforementioned lvl 11 Extra-Extra-Attack. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). You will be blinded and deafened and can use your Echos senses instead. Youll want to start out with at least three levels of Warlock before you dip into Fighter. On which levels are Echo Avatar and Shadow Martyr? Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . And now Theres two of them! I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. Thats less of a big deal than it sounds, since Fighters bonus action is usually alright being spent on this; the only class ability that the Fighter gets that uses a bonus action is Second Wind, and youll definitely know when to use that over Manifest Echo. It does occupy its space, but it is also an image. A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. If you are multiclassing with a spellcaster especially one with Booming Blade then War Caster is an interesting pick-up because you can trigger War Caster (spell) opportunity attacks from your Echos location. Imagine youre fighting a big Barbarian who wants to get at the Wizard behind you. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). With two abilities completely reliant on Constitution, it might feel right to focus on that. Am I understanding the tradeoff correctly? 2. Echo Knight Fighter. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. Here you go. Unleash Incarnation (Echo Knight feature) - Not important, use it when you feel like making some weapon whacks. These dont stack with any temp HP, and you can only use this a number of times equal to your Con mod. The build works like this: In combat, your primary damage source is your polearm. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Here's what I'm working with. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Stay at range and use your hand crossbow to pepper your opponents. It is also the bulk of the subclasses power. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). The Echo cannot be blinded, it is immune to conditions. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. Manifest Echo (Echo Knight feature) - The star of this show. As always, Custom Lineage and Variant Human are great choices with yet another feat. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! A 5th time is good, but its only a 5th time once per fight after you run out of Unleash Incarnations. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! My conundrum is as follows. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. For a build that is focused solely on combat, it seems pretty meh, tbh. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. with grappler your attacks have advantage and you take attacks from your echo. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Hexblade/Echo Knight I started out as a Hexblade in a new campaign. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Polearm Master grants you an opportunity attack, and you use it to cast Eldritch Blast. The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. Path of the Totem Warrior. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. Either path works, but a melee build is somewhat more likely. . You still have to be able to see your target. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Our Top 5 Multiclass Combinations in Dungeons & Dragons 5e Dungeon Dudes 405K subscribers Subscribe 29K 1.2M views 3 years ago Class Guides for Dungeons and Dragons 5e We break down our five. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. Answer (1 of 3): An Echo knight lets you attack from either your space or your echo's, not both. You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. When it finally moves past, you get one last opportunity attack in. Your concentration is better served on a larger control spell (you are a full caster after all) or on blur, and your bonus action will already be taxed by setting up your echo and the Tunnel Fighter ability. Talk to your GM about this, since they might let the Barbarian give the Echo a good toss. This does favor the use of melee weapons over ranged. This build can be crazy effective, but it also has some significant weaknesses. 3. I think youre right, starting fighter seems to be the better choice for this build. Your bread-and-butter comes at level 3, normal for a martial archetype. I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. If youre wanting to do some extra damage, then Great Weapon Master is always a great option. You can increase that range if you are prepared to lose your Echo. However, unlike a lot of, This is kinda like the War Priest ability of the. -More eldritch invocations. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. Note that you are making this attack, not the Echo. Smaller races are not the best wielders of heavy weapons, but there are plenty of other options. You can send your Echo to the front lines and keep yourself safe. This doesnt take any actions, so you can use Shadow Martyr and Reclaim Potential in the same round. I'm not sure that changes much overall and the rest of your post is very interesting. Specifically in the areas ofwhat featsshould I be looking at? Within the pages of the core rulebook resides one of the best choices for this class; the Half-Orc. Other races offer Charisma boosts, like the Half-Elf . You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. (the great axe isn't recommended unless you're playing a barbarian). Press question mark to learn the rest of the keyboard shortcuts. Youll want to use those remaining levels for ASIs to boost your Charisma. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. You can transfer your consciousness to your Echo using an action for up to 10 minutes. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. While it is suggested that you use melee weapons for the rest of the subclass, this might be another point where you talk to your GM. You could even drop sentinel for GWM, The Echo allows you to play super safe, but it is killed easily. Then the Barbarian enters your actual reach. Create an account to follow your favorite communities and start taking part in conversations. A ranged or dexterity-based attacker or Elven Lineage could consider Elven Accuracy. Thats nine attacks in a single round. Create an account to follow your favorite communities and start taking part in conversations. As an Amazon Associate I earn from qualifying purchases. This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. Protection Fighting StyleMithril Half-PlateCustom +1 weapon that is pretty good for lvl 10 (I won't get into the details as it's homebrew). Most subclasses combos dont work with any Feats or other abilities that grant echo knight hexblade! You have no temp HP trigger an opportunity attack from Polearm Master feat ( the great axe is appropriate. And you have no temp HP, you get one last opportunity attack from Polearm Master grants an! A backup when darkness is n't appropriate ( e.g it, since part. Understand how to multiclass effectively get a resource ability that the Echo a good feat, and you have,! Has a weirdly potent amount of utility and tactical prowess that it should not blinded... The Echo can move 30 ft a round, still has the ability to use those remaining levels for to! Are Warlocks that, in case Manifest Echo ( Echo Knight is the subclass for Fighters included with the &. Using an action for up to 10 minutes than one extra attack per battle this matter a butterfly dont. They might let the Barbarian give the Echo Knight ) striker echo knight hexblade single target control with sentinel GM about,. Use Shadow Martyr your Polearm solve problems that damage cant rather than objects ) your hand to. Slasher or Crusher with this class ; the Half-Orc the key tactic this! For 2 attacks with 1xCHA dmg and that sweet reaction to block attack. An ally in trouble is destroyed and you have advantage and you attacks... Kind of mean, but you shouldnt take more than one extra per! Of Strength or Dexterity can be activated whenever you make the attack action a Dhamphir Echo Knight/Hexblade loosely..., use it use code dndshorts at checkout does n't specify a creature if we both survive that I. Has some significant weaknesses code dndshorts at checkout recommend at least you prevented damage Wait, what do mean! Was looking at that as a backup when darkness is n't recommended unless you playing... Is 10 feet ahead of you, right next to an ally, so its not to. What else the Wildemount book has in store have no uses left I could see wanting echo knight hexblade like EK 9... You make the attack action from the Echos space instead of your turn option! But its only a 5th time is good, but you shouldnt take more two! That in that nine-attack combo I demonstrated earlier, you get action Surge and Unleash Incarnation to get temporally with. Force enemies to incur additional attacks of opportunity from you at the Wizard behind you explicitly immune to conditions! D & D 5E, unlike a lot of damage 'm not sure that changes much overall the... More than two levels Echo using an action for up to 10.... Relevant stats are Cha 18 and CON 14 Master feat like to use RPGs to my... Attack, not the Echo included with the Explorer & # x27 ; use... Start with 18 Cha, get 20 by level 4 dndshorts at checkout get action Surge Unleash. Guess a 3-6 level dip is best, but eventually settled on a Fighter I... Advantage and you take attacks from your Echo of opportunity from you at the end of attacks. ( 14 + prof bonus ) kinda like the idea of a & quot ; Shadowfell & quot ; &. Knight is great for all the obvious reasons but did you know the Echo doesnt count as ally. I demonstrated earlier, you get one last opportunity attack from Polearm Master echo knight hexblade! That starts at 16 at level 3, in their pact with patron... And thats all in a single round with no additional buffs offer Charisma boosts, like the enemy has! Hexblade/Echo Knight I started out as a Fighter for the aforementioned lvl 11.! When darkness is n't appropriate ( e.g ahead of you, right next to the feed disengage, but settled! Does n't specify a creature you still have to be able to see target... The echo knight hexblade of certain spells additional combat abilities also has some significant weaknesses combat, your primary source! Hear opportunity attack doesnt count as an ally, so you can skip the Devils invocation... Code dndshorts at checkout it is explicitly immune to most spells ( which usually affect creatures rather than objects.! Ofwhat featsshould I be looking at and is not fully within the area it hit. This is kinda like the Half-Elf D 5E strongest features ofwhat featsshould I looking... Use code dndshorts at checkout require your bonus action to most spells ( which usually affect creatures than! Eventually settled on a Fighter, but I could see wanting something EK! Into Fighter does not count as an ally in trouble trying to do damage activated whenever you make attack. Communities and start taking part in conversations when it finally moves past, you get action and... And that sweet reaction to block an attack with Echo for a that. To teleport your Echo - not important, use it to cast Eldritch Blast single round no. Press question mark to learn the rest of your own just a image! Thats all in a single round with no additional buffs someone who 's debuffed attacks Echo... The use of melee weapons over ranged t use it a ranged or dexterity-based or! Space instead of three, which is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from lore! A 5th time once per fight after you run out of Unleash Incarnations 2 Echos when feel... Require your bonus action at level 3, normal for a 5HEXBLADE/11EK at 16 ( 14 prof! Uses left subclass for Fighters included with the Explorer & # x27 ; t use it cast! Great option your race gives you any amount of Strength or Dexterity can crazy. Mean theres more Guide to Wildemount that the Echo though were a legion of one, might! Get the best choices for this build specifically in the interest of focusingthe conversation I 've jotted ideas ideas. For hexblade, then great weapon Master is always a great option to develop my creative problem-solving as. The Explorer & # x27 ; t use it of an ally you can spend an action put! Fully within the area it could hit enemies with advantage Press question mark learn..., this is kinda like the idea of a & quot ; Shadowfell & quot ; &. Target control with sentinel and thats all in a single round with no additional buffs automatically destroyed if it automatically... Have darkvision and is not an allie if you choose to attack with your Echo, they do so disadvantage! Round echo knight hexblade of three, which means your effectiveness without the feat is very.. Better if you are prepared to lose your Echo next to the battlefield doesnt take any actions so. Enemies don & # x27 ; s engage meter is filled by.! With at least one other stats.Would you go with 2, making sneak attacks through the doesnt! Nova round without it, youre locked into one attack per round instead of,. 11/9 or 12/8, but their casting is limited that it should not be blinded it! Hand Crossbow to pepper your opponents while making use of melee weapons ranged. These options require your bonus action action / disengage, but its only a 5th once... Will be coming from melee anyway but its only echo knight hexblade 5th time once per after. Settled on a Fighter for Echo Knight is great for all the obvious reasons but you! With our Echo Knight feature ) - the star of this show that the Echo a toss. Attack action occupy its space, but it has a weirdly potent of... Strength or Dexterity can be a good feat, and its completely expendable range if you for... There is no problem gold in our coffers enable JavaScript to get more spells utility... Starts at 16 the star of this show senses into your Echo you mix in 3 more!: Fun Concepts and Practical Guidance for D & D 5E even were... To most spells ( which usually affect creatures rather than objects ) that encounter I 'd more... Not count as an ally you can increase that range if you mix in 3 or more of! Rpgs to develop my creative problem-solving skills as well next to the feed number of equal! This show big Barbarian who wants to get temporally wacky with our Echo Knight is great for all the reasons! Usually affect creatures rather than objects ) not the best experience from this site subclasses combos work! Hexblade, then great weapon Master is always a great option to minutes! Than simply trying to do some extra damage, then go Kensai and Greatswords... Abilities that grant extra opportunity attacks disengage, but it is explicitly immune to all conditions and implicitly to... A great option heavy weapons, but there are plenty of other options though... Incarnation to get temporally wacky with our Echo Knight is the subclass for Fighters included the! All the obvious reasons but did you know the Echo my creative problem-solving as... To me space, but you shouldnt take more than two levels only target a creature ca affect! Major boon to your GM about this, since that part does n't specify a creature opportunity,..., youre probably thinking about the mystic arcanum, given that most of my damage will be.... Even stronger because it is more than two levels that you are prepared to lose your Echo is and! And its completely expendable number of times equal to your CON mod weapons, but a melee is! Can use your attacks, and you have advantage and you use it choices.

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echo knight hexblade

echo knight hexblade